Der Thread zum wichtigstem Spiel des Jahres fehlt, schämt euch. ;)
ZitatAlles anzeigenDie Quelle ist nicht unbedingt das, was ich also 100% sicher bezeichnen würde, aber immerhin kommen die neuen Infos vom OoT-Speedrun-Rekordhalter, der anscheinend ein bisschen mehr weiß, als der Otto-Normal-Zelda-Spieler.
Jedenfalls hat er ein Interview gegeben, in dem das hier raus kam. Auch wenn die Quelle nicht sicher ist, das Interview ist gut und klingt realistisch.
ok, question (i you know): Is the whole Majoras Mask-theorie (look at Midna) totally bs, or not?
Not true. MM SPOILER:
Majora's Mask lost its evil in the end of the game, if you beat it. The Happy Mask salesman takes it back, and says you've filled the mask with happiness. Midna's "helmet" (it isn't a mask folks) isn't Majora's Mask. I know the "Skull Kid" video only heightened this mania, but remember - Skull Kids existed in Ocarina of Time in the LOST WOODS - and the video from TP with the Skull Kid happens after the FOREST TEMPLE, which according to the interview at GameStop at E3, is a place that existed in OCARINA OF TIME, and was frequently visited, but it's become overrun since nobody goes there anymore...
Also, I have another question. In your opinion, how much has the battle system evolved from TWW? Is it more polished and a bit slower like I've heard?
It's a bit slower, but in all honesty, for as much as I've had to deal with TWW's controls that I hated, it is still too much like The Wind Waker. Perhaps moreso than anything, it seems like changing the Link combat will be a problem for the creators because as modified as the engine is, it's still based in TWW's engine. There are noticeable differences, and the good news is the entire game is not just Link - you get to play as a Wolf and fight on horseback. The horseback fighting, in my opinion, was really good.
Aonuma said that you get the horse at the beginning of the game because it would be unrealistic to travel through Hyrule without the horse. Have you any idea how vast the land will be in this game? I was thinking something along the lines of Wind Waker just all on land instead of sea travel.
Imagine The Wind Waker's ocean being completely land-based navigation. Then at least double it. You get an idea of how big Hyrule is going to be.
At least double the WW's land mass?! Hot mother of DAMN! I would have been happy with just the entirety of TWW's mass, but with more land, dungeons, villages, and weather effects!
I'm also including dungeon space and towns into this estimation, but it is big.
Wait, so when you say double the landmass of WW do you mean actual LANDmass (which isn't that much), or do you mean landmass in the sense of Water included?
Take the entire map, make it land. That's what I meant.
You forgot my question about the flying thing ^^ Is there a possibility?
Sure, why not?
Another question: Is there going to be a "real" story, something really big, or will we just see a Zelda-typcial story? As from the trailers, i got the impression of a lot more complex and big story than in usual Zelda-games.
In this month's Maxim, Miyamoto said Twilight Princess was going to be "hardcore". That's coming from a Japanese guy, and if you have any idea of what "hardcore" means in their culture, then you might have some idea of what to expect from the story. But make no mistake - a lot of the game will be exploration driven, so don't expect a sequenced story walk-through like say, Final Fantasy. But there will be appropriate times when the story is developed. The Wind Waker had a good idea of doing this, I just felt its story was lame and redundant.
Do you know if whether or not we will be able to visit some of those other outlying towns and villages talked about?
Yes, you will be.
Will there be any sword upgrades?
Yes.
you said before that Hyrule is about double the size of the great sea in WW. Is it that big just to seem real or are there plenty of things to make it interesting? Are there lots of towns? Random enemy camps? Random mini-dungeons? Assure me its not just alot of wasted space like it was in WW.
There will be a bit of "open" space, yes.
Is the horse better done in Tp than it was in OoT and MM?
It's better in TP.
Will there be some kind of random weather system or some inner time sytem in TP???
Just like The Wind Waker, weather patterns appear random. Except for major things.
Also can you control your diving or is it set to go down 2 feet then resurface rather then dive to the left for 2 feet.( and is there a time like in OOT )
Swimming in Twilight Princess is advanced and not simply diving. Link can swim normally through the water.
Are there any connections with OoT that you know about?
Goron City and Zora's Domain.
To your current knowledge, do you know what new weapons will be available aside from the Bomb Arrows and Gale Boomerang?
Hookshot, different arrow types, different bombs.
oh, I just remembered a real good question. Nintendo said that Midna and Link were enemies, but they teamed up to fight a greater evil. And suppose this 'greater evil' is the Twilight itself. And if Midna can only exist in the Twilight world, for the most part, why should she want the Twilight to go away?
Midna is a resident of the Twilight Realm. According to Aonuma, she's trying to accomplish something. He would not confirm her true nature, but said she was helping Link because it was mutually benefitting both. Don't be shocked if Midna turns out to be a not-so-good person, perhaps.
You said we would be able to visit outlying areas and towns. About how much of the game is comprimised of those places?
The Goron Village specifically is one of these areas. In fact, here's a spoiler - there's a dungeon involving the Gorons (go figure). I believe there will be another race not seen before, but that's just a personal hunch. The game has a few villages/towns, though
We've seen from screenshots and from trailers that there is a very large forest area in the game. We've seen alot of things happen there, mainly the skull kid and (MOST LIKELY) the Forest Temple. Is there any other stuff in there? as in, interesting stuff?
It's the Lost Woods. Can't say anymore than that.
In one of the game trailers, they said that the menu in this game is in circle format, getting larger and adding more spaces as your inventory grows. This seems like a good idea. They also said that this game would have more items than any other zelda game to date. How many items could a circle support before it gets too hard to use? There is surely some mathematical equation to use to find out how many circle would fit on the general TV, but I sure don't know it, lol!
Icons shrink down, and the circle becomes multi-layered. Trust me, they have it covered.
(Original von gamecubex.net)
Ich fass es auch noch zusammen, damit wir es auf die HP stellen können. ^^